Cosmetics
Machine skins, claw skins, pull animations. Non-yielding and non-resellable on purpose — a pure sink, so the spending is real rather than circular.

$PLUSH repairs rigs, upgrades them, and buys cosmetics nobody can resell. Every one of those spends is a burn. It is not a governance token, it is not a revenue share, and it does not promise you anything — it is the coin you feed the machine.
fixed at launch, never minted again
reads from the chain once launched
repairs, upgrades and cosmetics
Not launched yet · figures fill in from the contract, not from us
A token with nothing to spend it on is a token with nothing to say. $PLUSH has exactly one way in — the curve — and four ways out, three of which destroy it.
Machine skins, claw skins, pull animations. Non-yielding and non-resellable on purpose — a pure sink, so the spending is real rather than circular.
The top prize tier pays a bag of the month’s best performer plus $PLUSH. It is the one place the token arrives rather than leaves.
Rigs lose condition every epoch and earn proportionally less. Restoring one costs $PLUSH, burned. This is the largest sink in the stack.
Five rigs burn into one of the next tier, and the combine costs $PLUSH on top. Supply leaves from both sides of that trade.
Every launchpad says this. The difference is whether you can check it — and because $PLUSH launches on a public bonding curve, you can.
Not a revenue share — that is RigYard, and it pays in USDC, not in this. Not a governance token; there is nothing to vote on. Not a promise of anything. $PLUSH is useful inside two games and worth whatever the curve says it is worth, which some weeks will be less than you paid.
Stated plainly because the alternative has an expiry date.